|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Stick in water
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Actor type
|
Decoration
|
Game
|
(Strife)
|
DoomEd Number
|
215
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Class Name
|
StickInWater
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Conversation ID
|
254
|
Puzzle Item ID
|
N/A
|
Classes: StickInWater
A small non-blocking stick found in water.
In Strife1.wad, the sprites are actually named LOGG* and are renamed at load-time by ZDoom.
ACTOR StickInWater
{
+NOBLOCKMAP
+FLOORCLIP
ActiveSound "world/river"
States
{
Spawn:
LOGW ABCD 5 A_LoopActiveSound
Loop
}
}