Classes:SpecialSpot

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  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
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Special spot
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name SpecialSpot


Classes: SpecialSpot
 →BossSpot
 →BossTarget
 →MaceSpawner

The base class used for special map points that must be part of a collection where a single element can be chosen randomly. The Icon of Sin in Doom II, D'Sparil and the firemace in Heretic all use this in different ways.

  • The Icon of Sin regularly spits boss cubes at a randomly-chosen BossTarget.
  • D'Sparil, once his mount is dead, will often teleport to a randomly-chosen BossSpot. The more wounded he is, the more likely he'll decide to teleport.
  • Only one firemace can be present in a level, so it will appear at a randomly-chosen MaceSpawner. Except in deathmatch, the mace only has a 75% chance of appearing at all.

DECORATE definition

ACTOR SpecialSpot native
{
  action native A_SpawnSingleItem(class<Actor> type, int fail_sp = 0, int fail_co = 0, int fail_dm = 0);
}