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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Boss spawning fire
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Actor type
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SFX
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Game
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(Doom2)
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DoomEd Number
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None
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Class Name
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SpawnFire
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Classes: SpawnFire
The brief effect accompanying the spawning of a monster by a boss cube from the boss eye. It reuses the sprites and the A_Fire action function from the Archvile's attack.
ACTOR SpawnFire
{
Height 78
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
States
{
Spawn:
FIRE ABCDEFGH 4 Bright A_Fire
Stop
}
}