Classes:SpawnFire

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Boss spawning fire
Actor type SFX Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name SpawnFire


Classes: SpawnFire

The brief effect accompanying the spawning of a monster by a boss cube from the boss eye. It reuses the sprites and the A_Fire action function from the Archvile's attack.

DECORATE definition

ACTOR SpawnFire
{
  Height 78
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Add
  States
  {
  Spawn:
    FIRE ABCDEFGH 4 Bright A_Fire
    Stop
  }
}