Classes:SoundEnvironment

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Sound environment
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9048 Class Name SoundEnvironment


Classes: SoundEnvironment

A sound environment changes the reverberation qualities of an area in the map. This is not limited to a sector, boundaries must be drawn with Line_SetIdentification (in Hexen format) or the zoneboundary flag set to true (in UDMF). Only one reverb can be active in an area at a time.

The thing takes two arguments, which define which type of environment to use. See the REVERBS lump for a list of environments. For example, with a first argument of 30 and a second argument of 0, the "Castle Alcove" environment (30-0) is used.

A sound environment thing given the DORMANT flag in the map editor does not take effect until activated, but an active environment cannot be simply deactivated to disable the effect; instead another environment must be activated in the same area. The environment 0-0 can be used in this way to disable reverberation effects.

DECORATE definition

ACTOR SoundEnvironment native
{
  +NOSECTOR
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
}