|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Stalker boss
|
Actor type
|
Monster
|
Game
|
(Hexen)
|
DoomEd Number
|
120
|
Class Name
|
SerpentLeader
|
Spawn ID
|
7
|
Identifier
|
T_WATERLURKERLEADER
|
Classes: Serpent→SerpentLeader
These Stalker variants are very similar to the standard ones. However, they can throw a slimy ball from range.
ACTOR SerpentLeader : Serpent
{
Mass 200
Obituary "$OB_SERPENT" // "%o was melted by a Stalker."
States
{
Missile:
SSPT N 5 A_CustomMissile("SerpentFX", 32, 0)
Goto Dive
}
}