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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Rocket
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Actor type
|
Ammo
|
Game
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(Doom)
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DoomEd Number
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2010
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Class Name
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RocketAmmo
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Spawn ID
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140
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Identifier
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T_ROCKETAMMO
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Classes: Inventory→Ammo→RocketAmmo
→RocketBox
Ammunition used by the player's rocket launcher in Doom.
ACTOR RocketAmmo : Ammo
{
Inventory.PickupMessage "$GOTROCKET" // "Picked up a rocket."
Inventory.Amount 1
Inventory.MaxAmount 50
Ammo.BackpackAmount 1
Ammo.BackpackMaxAmount 100
Inventory.Icon "ROCKA0"
States
{
Spawn:
ROCK A -1
Stop
}
}