Classes:Rocket
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Rocket | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | Rocket |
| Spawn ID | 127 | Identifier | T_ROCKET |
Classes: Rocket
The projectile fired from a player's rocket launcher or a cyberdemon. The second-most powerful projectile in Doom.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Rocket : Actor
{
Default
{
Radius 11;
Height 8;
Speed 20;
Damage 20;
Projectile;
+RANDOMIZE
+DEHEXPLOSION
+ROCKETTRAIL
+ZDOOMTRANS
SeeSound "weapons/rocklf";
DeathSound "weapons/rocklx";
Obituary "$OB_MPROCKET";
}
States
{
Spawn:
MISL A 1 Bright;
Loop;
Death:
MISL B 8 Bright A_Explode;
MISL C 6 Bright;
MISL D 4 Bright;
Stop;
BrainExplode:
MISL BC 10 Bright;
MISL D 10 A_BrainExplode;
Stop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Rocket
{
Radius 11
Height 8
Speed 20
Damage 20
Projectile
+RANDOMIZE
+DEHEXPLOSION
+ROCKETTRAIL
SeeSound "weapons/rocklf"
DeathSound "weapons/rocklx"
Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
States
{
Spawn:
MISL A 1 Bright
Loop
Death:
MISL B 8 Bright A_Explode
MISL C 6 Bright
MISL D 4 Bright
Stop
}
}