Classes:Revenant

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  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
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Revenant
Actor type Monster Game MiniDoom2LogoIcon.png
DoomEd Number 66 Class Name Revenant
Spawn ID 20 Identifier T_REVENANT


Classes: Revenant
 →StealthRevenant


The Revenant, a bag of bones with armour, will send heatseeking missiles into its targets from a distance and punch them when up close.

DECORATE definition

ACTOR Revenant 66
{
  Game Doom
  SpawnID 20
  Health 300
  Radius 20
  Height 56
  Mass 500
  Speed 10
  PainChance 100
  Monster
  MeleeThreshold 196
  +MISSILEMORE 
  +FLOORCLIP
  SeeSound "skeleton/sight"
  PainSound "skeleton/pain"
  DeathSound "skeleton/death"
  ActiveSound "skeleton/active"
  MeleeSound "skeleton/melee"
  HitObituary "$OB_UNDEADHIT" // "%o was punched by a revenant."
  Obituary "$OB_UNDEAD" // "%o couldn't evade a revenant's fireball."
  States
  {
  Spawn:
    SKEL AB 10 A_Look
    Loop
  See:
    SKEL AABBCCDDEEFF 2 A_Chase
    Loop
  Melee:
    SKEL G 1 A_FaceTarget
    SKEL G 6 A_SkelWhoosh
    SKEL H 6 A_FaceTarget
    SKEL I 6 A_SkelFist
    Goto See
  Missile:
    SKEL J 1 Bright A_FaceTarget
    SKEL J 9 Bright A_FaceTarget
    SKEL K 10 A_SkelMissile
    SKEL K 10 A_FaceTarget
    Goto See
  Pain:
    SKEL L 5
    SKEL L 5 A_Pain
    Goto See
  Death:
    SKEL LM 7
    SKEL N 7 A_Scream
    SKEL O 7 A_NoBlocking
    SKEL P 7
    SKEL Q -1
    Stop
  Raise:
    SKEL Q 5
    SKEL PONML 5
    Goto See
  }
}