Classes:Revenant
From ZDoom Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Revenant | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 66 | Class Name | Revenant |
| Spawn ID | 20 | Identifier | T_REVENANT |
Classes: Revenant
→StealthRevenant
The Revenant, a bag of bones with armour, will send heatseeking missiles into its targets from a distance and punch them when up close.
DECORATE definition
ACTOR Revenant 66
{
Game Doom
SpawnID 20
Health 300
Radius 20
Height 56
Mass 500
Speed 10
PainChance 100
Monster
MeleeThreshold 196
+MISSILEMORE
+FLOORCLIP
SeeSound "skeleton/sight"
PainSound "skeleton/pain"
DeathSound "skeleton/death"
ActiveSound "skeleton/active"
MeleeSound "skeleton/melee"
HitObituary "$OB_UNDEADHIT" // "%o was punched by a revenant."
Obituary "$OB_UNDEAD" // "%o couldn't evade a revenant's fireball."
States
{
Spawn:
SKEL AB 10 A_Look
Loop
See:
SKEL AABBCCDDEEFF 2 A_Chase
Loop
Melee:
SKEL G 1 A_FaceTarget
SKEL G 6 A_SkelWhoosh
SKEL H 6 A_FaceTarget
SKEL I 6 A_SkelFist
Goto See
Missile:
SKEL J 1 Bright A_FaceTarget
SKEL J 9 Bright A_FaceTarget
SKEL K 10 A_SkelMissile
SKEL K 10 A_FaceTarget
Goto See
Pain:
SKEL L 5
SKEL L 5 A_Pain
Goto See
Death:
SKEL LM 7
SKEL N 7 A_Scream
SKEL O 7 A_NoBlocking
SKEL P 7
SKEL Q -1
Stop
Raise:
SKEL Q 5
SKEL PONML 5
Goto See
}
}