Classes:PowerRegeneration
From ZDoom Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Health regeneration power | |||
|---|---|---|---|
| Actor type | Power | Game | |
| DoomEd Number | None | Class Name | PowerRegeneration |
Classes: Inventory→Powerup→PowerRegeneration
PowerRegeneration is an internal class. An item of this class is placed in the player's inventory while regenerating. This powerup regenerates 5 health of the player every 3 seconds up to the normal max health of the playerclass until the powerup has expired.
Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.
Example:
This defines ZDoom's Regeneration item and is an example for an item that is put in the inventory:
actor Regen : PowerupGiver
{
inventory.pickupmessage "Regeneration!!"
inventory.icon "MEGAA0"
powerup.color gold 0.25
inventory.maxamount 0
inventory.usesound "pickups/slowmo"
powerup.type "Regeneration"
powerup.duration 1000
translation "128:143=64:79"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
states
{
Spawn:
MEGA ABCD 4 bright
loop
}
}
DECORATE definition
ACTOR PowerRegeneration : Powerup native { Powerup.Duration -120 }