Classes:MiniMissiles

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mini-missiles
Actor type Ammo Game MiniStrifeLogoIcon.png
DoomEd Number 2010 Class Name MiniMissiles
Spawn ID 140 Identifier T_ROCKETAMMO
Conversation ID 181, 175, 179 Puzzle Item ID N/A


Classes: InventoryAmmoMiniMissiles
 →CrateOfMissiles

A bundle of four mini-missiles for the mini-missile launcher. Not to be confused with Doom's own rocket.

DECORATE definition

ACTOR MiniMissiles : Ammo 2010
{
  Game Strife
  SpawnID 140
  ConversationID 181, 175, 179
  +FLOORCLIP
  Inventory.Amount 4
  Inventory.MaxAmount 100
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 200
  Inventory.Icon "I_ROKT"
  Tag "$TAG_MINIMISSILES" // "Mini Missiles"
  Inventory.PickupMessage "$TXT_MINIMISSILES" // "You picked up the mini missiles."
  States
  {
  Spawn:
    MSSL A -1
    Stop
  }
}