Classes:MapRevealer
From ZDoom Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Map revealer | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | MapRevealer |
Classes: Inventory→MapRevealer
→Allmap
→StrifeMap
→SuperMap
MapRevealers make the entire automap visible. Essentially this is like Doom's computer map without predefined sprites.
Using in DECORATE
Any item that inherits from MapRevealer can always be picked up and will make the entire level visible in the automap. This class doesn't define any properties and only uses the Inventory properties that are related to picking up the item (i.e. pickup message and pickup sound) and the respawn time.
Examples:
actor TheMap : MapRevealer 1337
{
inventory.pickupsound "misc/p_pkup"
inventory.pickupmessage "Cool map item!"
inventory.respawntics 2010
+COUNTITEM
states
{
Spawn:
MMAP A -1 bright
stop
}
}
DECORATE definition
ACTOR MapRevealer : Inventory native {}
Categories:
- Chex Quest actors
- Chex Quest internal actors
- Chex Quest 3 actors
- Chex Quest 3 internal actors
- Doom actors
- Doom internal actors
- Doom II actors
- Doom II internal actors
- Heretic actors
- Heretic internal actors
- Hexen actors
- Hexen internal actors
- Strife actors
- Strife internal actors
- ZDoom actors
- ZDoom internal actors
- Internal