Classes:KneelingGuy

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Kneeling guy
Actor type Monster Game MiniStrifeLogoIcon.png
DoomEd Number 204 Class Name KneelingGuy
Conversation ID 37 Puzzle Item ID N/A


Classes: KneelingGuy
This is actually the holographic projection of a minion. The device itself is small enough to be jumped over.

DECORATE definition

ACTOR KneelingGuy 204
{
  Game Strife
  ConversationID 37, -1, -1
  Health 51
  PainChance 255
  Radius 6
  Height 17
  Mass 50000
  +SOLID
  +SHOOTABLE
  +NOBLOOD
  +ISMONSTER
  +INCOMBAT
  PainSound "misc/static"
  DeathSound "misc/static"
  ActiveSound "misc/chant"
  States
  {
  Spawn:
  See:
    NEAL A 15 A_LoopActiveSound
    NEAL B 40 A_LoopActiveSound
    Loop
  Pain:
    NEAL C 5 A_SetShadow
    NEAL B 4 A_Pain
    NEAL C 5 A_ClearShadow
    Goto Spawn
  Wound:
    NEAL B 6
    NEAL C 13 A_GetHurt
    Loop
  Death:
    NEAL D 5
    NEAL E 5 A_Scream
    NEAL F 6
    NEAL G 5 A_NoBlocking
    NEAL H 5
    NEAL I 6
    NEAL J -1
    Stop
  }
}