Classes:HereticSoundSequence10

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Fast footsteps
Actor type Map spot Game MiniHereticLogoIcon.png
DoomEd Number 1209 Class Name HereticSoundSequence10


Classes: SoundSequenceHereticSoundSequence10

Plays sound sequence number 9 from the list of Heretic's environmental sound sequences.

DECORATE definition

ACTOR HereticSoundSequence10 : SoundSequence 1209
{
  Game Heretic
  Args 9
}

SNDSEQ definition

AFX_FastFootsteps
  environment	9
  slot		HereticAmbience
  playtime	world/amb4  8
  volumerel	-2.36
  playtime	world/amb11 8
  volumerel	-2.36
  playtime	world/amb4  8
  volumerel	-2.36
  playtime	world/amb11 8
  volumerel	-2.36
  playtime	world/amb4  8
  volumerel	-2.36
  playtime	world/amb11 8
  volumerel	-2.36
  playtime	world/amb4  8
  volumerel	-2.36
  playuntildone	world/amb11
end