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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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High explosive grenade rounds
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Actor type
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Ammo
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Game
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(Strife)
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DoomEd Number
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152
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Class Name
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HEGrenadeRounds
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Conversation ID
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177, 170, 174
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Puzzle Item ID
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N/A
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Classes: Inventory→Ammo→HEGrenadeRounds
A bundle of six high-explosive grenades for Strife's grenade launcher.
ACTOR HEGrenadeRounds : Ammo
{
+FLOORCLIP
Inventory.Amount 6
Inventory.MaxAmount 30
Ammo.BackpackAmount 6
Ammo.BackpackMaxAmount 60
Inventory.Icon "I_GRN1"
Tag "$TAG_HEGRENADES" // "HE-Grenade Rounds"
Inventory.PickupMessage "$TXT_HEGRENADES" // "You picked up the HE-Grenade Rounds."
States
{
Spawn:
GRN1 A -1
Stop
}
}