Classes:GlassJunk

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Glass junk
Actor type SFX Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name GlassJunk


Classes: GlassJunk
Glass debris actor, normally spawned by the GlassBreak line action.

In Strife1.wad, the sprites are actually named SHRD* and are renamed at load-time by ZDoom.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class GlassJunk : Actor
{
	Default
	{
		+NOCLIP
		+NOBLOCKMAP
		RenderStyle "Translucent";
		Alpha 0.4;
		Health 3;	// Number of different shards
	}
	States
	{
		// Are the first three frames used anywhere?
		SHAR A 128;
		Goto Death;
		SHAR B 128;
		Goto Death;
		SHAR C 128;
		Goto Death;
	Spawn:
		SHAR D 128;
		Goto Death;
		SHAR E 128;
		Goto Death;
		SHAR F 128;
		Goto Death;
	Death:
		"----" A 1 A_FadeOut(0.03);
		Wait;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR GlassJunk
{
  +NOCLIP
  +NOBLOCKMAP
  RenderStyle Translucent
  Alpha 0.4
  Health 3 // Number of different shards
  States
  {
    // Are the first three frames used anywhere?
    SHAR A 128
    Goto Death
    SHAR B 128
    Goto Death
    SHAR C 128
    Goto Death
  Spawn:
    SHAR D 128
    Goto Death
    SHAR E 128
    Goto Death
    SHAR F 128
    Goto Death
  Death:
    "----" A 1 A_FadeOut(0.03)
    Wait
  }
}