|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Afrit splotch
|
Actor type
|
Gibs
|
Game
|
(Hexen)
|
DoomEd Number
|
None
|
Class Name
|
FireDemonSplotch2
|
Classes: FireDemonSplotch1→FireDemonSplotch2
A small lump of overcooked afrit meat, dropped along with the rest of the monster when it dies.
ACTOR FireDemonSplotch2 : FireDemonSplotch1
{
States
{
Spawn:
FDMN Q 3
FDMN Q 6 A_QueueCorpse
FDMN Z -1
Stop
}
}