|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Mancubus flamethrower projectile
|
Actor type
|
Explosive
|
Game
|
(Doom2)
|
DoomEd Number
|
None
|
Class Name
|
FatShot
|
Spawn ID
|
153
|
Identifier
|
T_MANCUBUSSHOT
|
Classes: FatShot
A large fireball shot from a Mancubus.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class FatShot : Actor
{
Default
{
Radius 6;
Height 8;
Speed 20;
Damage 8;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 1;
SeeSound "fatso/attack";
DeathSound "fatso/shotx";
}
States
{
Spawn:
MANF AB 4 BRIGHT;
Loop;
Death:
MISL B 8 BRIGHT;
MISL C 6 BRIGHT;
MISL D 4 BRIGHT;
Stop;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR FatShot
{
Radius 6
Height 8
Speed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "fatso/attack"
DeathSound "fatso/shotx"
States
{
Spawn:
MANF AB 4 Bright
Loop
Death:
MISL B 8 Bright
MISL C 6 Bright
MISL D 4 Bright
Stop
}
}