Classes:FastProjectile
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Note: Wait! Stop! Before you flex your Ctrl-C/Ctrl-V muscles and copy this actor's definition in your mod, remember the following things:
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| Fast projectile | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | FastProjectile |
Classes: FastProjectile
→BlasterFX1
→CFlameMissile
→MageWandMissile
A base class for all fast projectiles, with special movement code. Standard missile code doesn't manage speeds greater than about 60 very well. To create a fast-moving projectile, inherit from this class or one of its children classes.
The MissileType property has a special use for fast projectiles. When one is specified, several (at least eight) are spawned every tic in the projectile's wake, as a trail. The greater the speed, and the smallest (yet non-null) the radius, the more numerous the steps. See MageWandMissile for an example of use, and MageWandSmoke for how a trail actor might be defined. (New from 2.4.1)
DECORATE definition
Actor FastProjectile native
{
Projectile
}

