|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
DeHackEd placeholder
|
Actor type
|
Internal
|
Game
|
(Doom)
|
DoomEd Number
|
None
|
Class Name
|
DoomUnusedStates
|
Classes: DoomUnusedStates
Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never actually used them. For compatibility with DeHackEd patches, they still need to be kept around. This actor serves that purpose.
ACTOR DoomUnusedStates
{
States
{
Label1:
SMT2 A -1
Stop
Label2:
PLAY N -1
Stop
PLAY S -1
Stop
TNT: // MBF compatibility
TNT1 A -1
Loop
}
}