Classes:ColorSetter

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Color setter
Actor type Map spot Game MiniZDoomLogoIcon.png
DoomEd Number 9038 Class Name ColorSetter


Classes: ColorSetter

Sets the containing sector's light color using the values specified by its arguments:

Arg1: Red
Arg2: Green
Arg3: Blue
Arg4: Desaturation

This thing changes the light color of the sector it is placed in. By default, sectors have white light (red, green, blue are all 255). You can use the testcolor console command to test a color from within the game.

The 4th argument specifies how much the colors in the sector are desaturated. 0 means no desaturation at all resulting in normal colors. 255 means full desaturation, resulting in a colorized black and white display.

DECORATE definition

ACTOR ColorSetter 9038 native
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  RenderStyle None
}