|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Money
|
Actor type
|
Quest item
|
Game
|
(Strife)
|
DoomEd Number
|
93
|
Class Name
|
Coin
|
Conversation ID
|
168, 161, 165
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→Coin
→Gold10
→Gold25
→Gold50
→Gold300
Gold coins are used throughout Strife as currency.
ACTOR Coin : Inventory native
{
+DROPPED
+NOTDMATCH
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff
+INVENTORY.INVBAR
Tag "$TAG_COIN" // "coin"
Inventory.Icon "I_COIN"
Inventory.PickupMessage "$TXT_COIN" // "You picked up the coin."
States
{
Spawn:
COIN A -1
Stop
}
}