Classes:ClipOfBullets

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Clip of bullets
Actor type Ammo Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2007 Class Name ClipOfBullets
Spawn ID 11 Identifier T_CLIP
Conversation ID 179, 173, 177 Puzzle Item ID N/A


Classes: InventoryAmmoClipOfBullets
 →BoxOfBullets

Strife's clip of bullets is the ammunition for the assault gun. A normal clip contains 10 bullets. Not to be confused with Doom's own bullet clip.

DECORATE definition

ACTOR ClipOfBullets : Ammo
{
  +FLOORCLIP
  Inventory.Amount 10
  Inventory.MaxAmount 250
  Ammo.BackpackAmount 10
  Ammo.BackpackMaxAmount 500
  Inventory.Icon "I_BLIT"
  Tag "$TAG_CLIPOFBULLETS" // "Clip of Bullets"
  Inventory.PickupMessage "$TXT_CLIPOFBULLETS" // "You picked up the clip of bullets."
  States
  {
  Spawn:
    BLIT A -1
    Stop
  }
}