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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Clip of bullets
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Actor type
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Ammo
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Game
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(Strife)
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DoomEd Number
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2007
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Class Name
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ClipOfBullets
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Spawn ID
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11
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Identifier
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T_CLIP
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Conversation ID
|
179, 173, 177
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Puzzle Item ID
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N/A
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Classes: Inventory→Ammo→ClipOfBullets
→BoxOfBullets
Strife's clip of bullets is the ammunition for the assault gun. A normal clip contains 10 bullets. Not to be confused with Doom's own bullet clip.
ACTOR ClipOfBullets : Ammo
{
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 250
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 500
Inventory.Icon "I_BLIT"
Tag "$TAG_CLIPOFBULLETS" // "Clip of Bullets"
Inventory.PickupMessage "$TXT_CLIPOFBULLETS" // "You picked up the clip of bullets."
States
{
Spawn:
BLIT A -1
Stop
}
}