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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Classes: Inventory→Ammo→Clip
→ClipBox
Clip is the ammunition for both pistols and chainguns in Doom. A normal clip contains 10 bullets. Not to be confused with Strife's own clip.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class Clip : Ammo
{
Default
{
Inventory.PickupMessage "$GOTCLIP";
Inventory.Amount 10;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 10;
Ammo.BackpackMaxAmount 400;
Inventory.Icon "CLIPA0";
Tag "$AMMO_CLIP";
}
States
{
Spawn:
CLIP A -1;
Stop;
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR Clip : Ammo
{
Inventory.PickupMessage "$GOTCLIP" // "Picked up a clip."
Inventory.Amount 10
Inventory.MaxAmount 200
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 400
Inventory.Icon "CLIPA0"
States
{
Spawn:
CLIP A -1
Stop
}
}