Classes:Clip

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Clip
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2007 Class Name Clip
Spawn ID 11 Identifier T_CLIP


Classes: InventoryAmmoClip
 →ClipBox

Clip is the ammunition for both pistols and chainguns in Doom. A normal clip contains 10 bullets. Not to be confused with Strife's own clip.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Clip : Ammo
{
	Default
	{
		Inventory.PickupMessage "$GOTCLIP";
		Inventory.Amount 10;
		Inventory.MaxAmount 200;
		Ammo.BackpackAmount 10;
		Ammo.BackpackMaxAmount 400;
		Inventory.Icon "CLIPA0";
		Tag "$AMMO_CLIP";
	}
	States
	{
	Spawn:
		CLIP A -1;
		Stop;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Clip : Ammo
{
  Inventory.PickupMessage "$GOTCLIP" // "Picked up a clip."
  Inventory.Amount 10
  Inventory.MaxAmount 200
  Ammo.BackpackAmount 10
  Ammo.BackpackMaxAmount 400
  Inventory.Icon "CLIPA0"
  States
  {
  Spawn:
    CLIP A -1
    Stop
  }
}