Classes:CircleFlame

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Firestorm circle flame
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CircleFlame


Classes: CircleFlame
This actor needs a description.

DECORATE definition

ACTOR CircleFlame
{
  Radius 6
  Damage 2
  DamageType "Fire"
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  DeathSound "ClericFlameCircle"
  Obituary "$OB_MPCWEAPFLAME"

  action native A_CFlameRotate();

  States
  {
  Spawn:
    CFCF A 4 Bright
    CFCF B 2 Bright A_CFlameRotate
    CFCF C 2 Bright
    CFCF D 1 Bright
    CFCF E 2 Bright
    CFCF F 2 Bright A_CFlameRotate
    CFCF G 1 Bright
    CFCF HI 2 Bright
    CFCF J 1 Bright A_CFlameRotate
    CFCF K 2 Bright
    CFCF LM 3 Bright
    CFCF N 2 Bright A_CFlameRotate
    CFCF O 3 Bright
    CFCF P 2 Bright
    Stop
  Death:
    CFCF QR 3 Bright
    CFCF S 3 Bright A_Explode(20, 20, 0)
    CFCF TUVWXYZ 3 Bright
    Stop
  }
}