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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Cacolantern
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Actor type
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Monster
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Game
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(Skulltag)
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DoomEd Number
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5006
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Class Name
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Cacolantern
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Spawn ID
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159
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Identifier
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T_CACOLANTERN
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Cacodemon→Cacolantern
→Abaddon
An orange Cacodemon, stronger than its red cousin. Their pumpkin color is the source of their nickname.
ACTOR Cacolantern : Cacodemon 5006
{
SpawnID 159
Health 800
Obituary "$OB_CACOLANTERN" // "%o was smitten by a cacolantern."
HitObituary "$OB_CACOLANTERN_MELEE" // "%o got too close to a cacolantern."
States
{
Spawn:
HED2 A 10 A_Look
Loop
See:
HED2 A 3 A_Chase
Loop
Pain:
HED2 E 3
HED2 E 3 A_Pain
HED2 F 6
Goto See
Missile:
HED2 BC 5 A_FaceTarget
HED2 D 5 Bright A_BasicAttack (8, "None", "CacolanternBall", 32)
Goto See
Death:
HED2 G 8 A_NoBlocking
HED2 H 8 A_Scream
HED2 IJK 8
HED2 L -1 A_SetFloorClip
Stop
Raise:
HED2 L 8 A_UnsetFloorClip
HED2 KJIHG 8
Goto See
}
}