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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
The Bishop's missiles
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name BishopMissile

Classes: BishopMissile
This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR BishopMissile
  Speed 20
  Radius 10
  Height 14
  Damage 10
  MaxStepHeight 4
  SeeSound "bishop/misl"
  DeathSound "bishop/mislx"
    MISS A 4 Bright A_RocketInFlight
    MISS B 3 Bright A_Tracer2
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 0 Bright // State left for savegame compatibility
    SMIS A 5 Bright A_Explode(64, 64, 1, 1)
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright