Classes:BaronBall
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Baron of Hell plasma | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | BaronBall |
| Spawn ID | 154 | Identifier | T_BARONBALL |
Classes: BaronBall
The green energy projectile fired from a Baron of Hell or a Hell Knight.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class BaronBall : Actor
{
Default
{
Radius 6;
Height 16;
Speed 15;
FastSpeed 20;
Damage 8;
Projectile ;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 1;
SeeSound "baron/attack";
DeathSound "baron/shotx";
Decal "BaronScorch";
}
States
{
Spawn:
BAL7 AB 4 BRIGHT;
Loop;
Death:
BAL7 CDE 6 BRIGHT;
Stop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR BaronBall
{
Radius 6
Height 16
Speed 15
FastSpeed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "baron/attack"
DeathSound "baron/shotx"
Decal "BaronScorch"
States
{
Spawn:
BAL7 AB 4 Bright
Loop
Death:
BAL7 CDE 6 Bright
Stop
}
}