Classes:Bang4Cloud

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Explosion cloud
Actor type SFX Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name Bang4Cloud


Classes: Bang4Cloud
A cloud used for various explosions in Strife. This actor has no direct equivalent in the original game. To create this, Strife spawned a spark and then changed its state to that of this explosion cloud. ZDoom uses a more logical approach.

DECORATE definition

ACTOR Bang4Cloud
{
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Add
  VSpeed 1
  States
  {
  Spawn:
    BNG4 BCDEFGHIJKLMN 3 Bright
    Stop
  }
}