Classes:Allmap

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Computer area map
Actor type Powerup Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2026 Class Name Allmap
Spawn ID 137 Identifier T_COMPUTERMAP


Classes: InventoryMapRevealerAllmap

The computer area map reveals all the unexplored areas of a level with gray lines in the automap. Contrarily to the iddt cheat, the computer area map shows neither hidden linedefs nor actors.

ZScript definition

class Allmap : MapRevealer
{
	Default
	{
		+COUNTITEM
		+INVENTORY.FANCYPICKUPSOUND
		+INVENTORY.ALWAYSPICKUP
		Inventory.MaxAmount 0;
		Inventory.PickupSound "misc/p_pkup";
		Inventory.PickupMessage "$GOTMAP"; // "Computer Area Map"
	}
	States
	{
	Spawn:
		PMAP ABCDCB 6 Bright;
		Loop;
	}
}

DECORATE definition

ACTOR Allmap : MapRevealer
{
  +COUNTITEM
  +INVENTORY.FANCYPICKUPSOUND
  +INVENTORY.ALWAYSPICKUP
  Inventory.MaxAmount 0
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$GOTMAP" // "Computer Area Map"
  States
  {
  Spawn:
    PMAP ABCDCB 6 Bright
    Loop
  }
}