From ZDoom Wiki
|
| Note: Wait! Stop! Before you flex your Ctrl-C/Ctrl-V muscles and copy this actor's definition in your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
| Red-colored acolyte
|
| Actor type
| Monster
| Game
|
|
| DoomEd Number
| 142
| Class Name
| AcolyteRed
|
| Conversation ID
| 54, 53, 54
| Puzzle Item ID
| N/A
|
Classes: StrifeHumanoid→Acolyte→AcolyteRed
This actor needs a description.
ACTOR AcolyteRed : Acolyte 142
{
Game Strife
ConversationID 54, 53, 54
+MISSILEMORE
+MISSILEEVENMORE
Translation 0
}