From ZDoom Wiki
|
| Note: Wait! Stop! Before you flex your Ctrl-C/Ctrl-V muscles and copy this actor's definition in your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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| Gold-colored acolyte
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| Actor type
| Monster
| Game
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| DoomEd Number
| 148
| Class Name
| AcolyteGold
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| Conversation ID
| 58, 57, 58
| Puzzle Item ID
| N/A
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Classes: StrifeHumanoid→Acolyte→AcolyteGold
This actor needs a description.
ACTOR AcolyteGold : Acolyte 148
{
Game Strife
ConversationID 58, 57, 58
+MISSILEMORE
+MISSILEEVENMORE
Translation 4
}