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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Abaddon
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Actor type
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Monster
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Game
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(Skulltag)
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DoomEd Number
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5015
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Class Name
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Abaddon
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Spawn ID
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220
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Identifier
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T_ABADDON
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Cacodemon→Cacolantern→Abaddon
A dark Cacodemon, even stronger than the Cacolantern.
ACTOR Abaddon : Cacolantern 5015
{
SpawnID 220
Health 1200
Speed 12
PainChance 40
Obituary "$OB_ABADDON" // "%o was smitten by an abaddon."
HitObituary "$OB_ABADDON_MELEE" // "%o became food for an abaddon."
States
{
Spawn:
HED3 A 10 A_Look
Loop
See:
HED3 A 3 A_Chase
Loop
Pain:
HED3 E 3
HED3 E 3 A_Pain
HED3 F 6
Goto See
Missile:
HED3 BC 5 A_FaceTarget
HED3 D 5 Bright A_BasicAttack (8, "None", "AbaddonBall", 32)
HED3 BC 5 A_FaceTarget
HED3 D 5 Bright A_BasicAttack (8, "None", "AbaddonBall", 32)
Goto See
Death:
HED3 G 8 A_NoBlocking
HED3 H 8 A_Scream
HED3 IJK 8
HED3 L -1 A_SetFloorClip
Stop
Raise:
HED3 L 8 A_UnSetFloorClip
HED3 KJIHG 8
Goto See
}
}