Ceiling_RaiseInstant
From ZDoom Wiki
194:Ceiling_RaiseInstant (tag, arg1, height)
tag: Tag of affected sector arg1: Unused height: Amount to raise ceiling by
Usage
Instantly raises a sector's ceiling by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
Examples
As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, Squash. This wad runs on Map01 of Doom2.

