Ceiling_RaiseByValueTimes8

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198:Ceiling_RaiseByValueTimes8 (tag, speed, height)

tag: Tag of affected sector 
speed: How quickly the ceiling moves 
height: Amount to raise ceiling by 

Usage

Raises a tagged sector's ceiling by (height * 8) units. If tag is 0, then the sector on the line's back side is used.

Examples

As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, Squash. This wad runs on Map01 of Doom2.

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