Ceiling_CrushStop

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44:Ceiling_CrushStop (tag)


  • tag: Tag of affected sector

Usage

Stops a crushing ceiling.

This special works on Ceiling_CrushAndRaise, Ceiling_CrushAndRaiseA and Ceiling_CrushAndRaiseSilentA. However, once the ceiling is stopped after one of these specials, using a special to make it crush again will resume the type of crushing it was doing previously.

Note that ZDoom stores the ceiling's normal height and its current crushing height seperately, so stopping a crusher then attempting to use another special to lower or raise the ceiling will not work.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Ceiling_CrushStop:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 57:W1 Stop Crusher Ceiling_CrushStop(tag) Player Cross
MiniStrifeLogoIcon.pngStrife 57:W1 Stop Crusher Ceiling_CrushStop(tag) Player Cross
MiniDoomLogoIcon.pngDoom 74:WR Stop Crusher Ceiling_CrushStop(tag) Player Cross, Repeatable
MiniStrifeLogoIcon.pngStrife 74:WR Stop Crusher Ceiling_CrushStop(tag) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 168:S1 Stop Crusher Ceiling_CrushStop(tag) Player Use
MiniBoomLogoIcon.pngBoom 188:SR Stop Crusher Ceiling_CrushStop(tag) Player Use, Repeatable