CCMDs:Control
From ZDoom Wiki
These console commands are used to directly control the player or HUD. They can be bound to a key in the controls menu from within the game.
See the CCMDs article for general information on how to use commands.
Each + command has a corresponding - command. Where the + command begins a player action, the - command ends the same action. For example, pressing the key bound to +forward will start the player moving forward. Releasing it will execute -forward, which halts the players forward movement.
- +forward
- Move (walk or run) forward.
- +back
- Move backward. (Backpedal)
- +left
- Turn (rotate) to the left.
- +right
- Turn (rotate) to the right.
- +moveleft
- Move (strafe) to the left.
- +moveright
- Move (strafe) to the right.
- +attack
- Use your weapon.
- +use
- Try to use something in front of you.
- +jump
- Jump. You can also use this command to swim upwards.
- +lookup
- Look up toward the ceiling.
- +lookdown
- Look down toward the floor.
- +moveup
- Fly or swim up.
- +movedown
- Fly or swim down.
- +strafe
- Stafe modifier key. While active, +left and +right behave like +moveleft and +moveright, respectively.
- +klook
- Look modifier key. While active, +forward and +back behave like +lookup and +lookdown, respectively.
- +mlook
- Mouselook modifier. If the freelook CVAR is false, you must use the key bound to this while moving your mouse forward or backwards to look up and down. Otherwise, this does nothing.
- +speed
- Normally, this causes your player to move faster (run) while held. If the autorun CVAR is set, then this reverses roles and causes your player to move more slowly (walk) instead.
- +showscores
- While held, displays the scoreboard, which displays player names and frag count during a multiplayer game.
- togglemap
- Press to active the map. Press again to return to the game. If am_overlay is true, this is also used toggle the overlay map.

