CCMDs:Control

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These console commands are used to directly control the player or HUD. They can be bound to a key in the controls menu from within the game.

See the CCMDs article for general information on how to use commands.

Each + command has a corresponding - command. Where the + command begins a player action, the - command ends the same action. For example, pressing the key bound to +forward will start the player moving forward. Releasing it will execute -forward, which halts the players forward movement.

  • +forward
Move (walk or run) forward.
  • +back
Move backward. (Backpedal)
  • +left
Turn (rotate) to the left.
  • +right
Turn (rotate) to the right.
  • +moveleft
Move (strafe) to the left.
  • +moveright
Move (strafe) to the right.
  • +attack
Use your weapon.
  • +use
Try to use something in front of you.
  • +jump
Jump. You can also use this command to swim upwards.
  • +lookup
Look up toward the ceiling.
  • +lookdown
Look down toward the floor.
  • +moveup
Fly or swim up.
  • +movedown
Fly or swim down.
  • +strafe
Stafe modifier key. While active, +left and +right behave like +moveleft and +moveright, respectively.
  • +klook
Look modifier key. While active, +forward and +back behave like +lookup and +lookdown, respectively.
  • +mlook
Mouselook modifier. If the freelook CVAR is false, you must use the key bound to this while moving your mouse forward or backwards to look up and down. Otherwise, this does nothing.
  • +speed
Normally, this causes your player to move faster (run) while held. If the autorun CVAR is set, then this reverses roles and causes your player to move more slowly (walk) instead.
  • +showscores
While held, displays the scoreboard, which displays player names and frag count during a multiplayer game.
  • togglemap
Press to active the map. Press again to return to the game. If am_overlay is true, this is also used toggle the overlay map.

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