Automap options

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Menus: Main menu → Options menu
The automap options menu in TNT.

The automap options menu controls nearly all automap settings. Its MENUDEF name is AutomapOptions and it can be summoned with the menu_automap console command.

  • Map color set (Custom/Traditional Doom/Traditional Strife/Traditional Raven)
am_colorset
Selects the color set to use in the currently active game.
am_customcolors
If set to Yes, it uses mod-defined color settings for the automap (if any), thus overriding the end-user's own color settings.
  • Set custom colors
menu_mapcolors
Opens a submenu allowing to view and change each color of the custom color set.
  • Customize map controls
Opens a submenu similar to the customize controls menu, but for automap-mode keys.


  • Rotate automap (Off/On/On for overlay only)
am_rotate
Selects whether the automap rotates with the player avatar so that the top is always forward, or stay static with the top corresponding to north.
  • Overlay automap (Off/Overlay+normal/Overlay only)
am_overlay
The normal automap is in its own screen, the overlay automap is displayed above the game window. If "Overlay+normal" is selected, the automap key ("tab" by default) will cycle through overlay automap, normal automap, and no automap.
  • Follow player (On/Off)
am_followplayer
This setting controls whether the automap is in follow mode or not.


  • Show item counts (On/Off)
am_showitems
Selects whether a tally of the picked items and total items is displayed in the automap. Items are actors with the COUNTITEM flag. Note that if the alternate HUD is used, tallies will not be displayed in the automap regardless of this setting.
  • Show monster counts (On/Off)
am_showmonsters
Selects whether a tally of the killed monsters and total monsters is displayed in the automap. Monsters are actors with the COUNTKILL flag. Note that if the alternate HUD is used, tallies will not be displayed in the automap regardless of this setting.
  • Show secret counts (On/Off)
am_showsecrets
Selects whether a tally of the found secrets and total secrets is displayed in the automap. Secrets are generally sectors marked as secret in the editor (sector type 9 or 1024+x), but it is also possible to have scripted secrets with a SecretTrigger or actors with the COUNTSECRET flag. Note that if the alternate HUD is used, tallies will not be displayed in the automap regardless of this setting.
  • Show time elapsed (On/Off)
am_showtime
Selects whether the time passed in the current level is displayed in the automap.
  • Show total time elapsed (On/Off)
am_showtotaltime
Selects whether the time passed in the current session (including all previous levels) is displayed in the automap.
  • Show secrets on map (Never/Only when found/Always)
am_map_secrets
Selects whether the border linedefs of secret sectors are drawn in a different color. Setting it to "Always" can be seen as a form of cheating since it often allows to notice secret sectors before they are found.
  • Show map label (Never/Always/Not for hubs)
am_showmaplabel
Allows to choose whether the map label (that is to say, the name of the map header lump, such as "E1M1" or "MAP32") is displayed before the map name. The "not for hubs" choice corresponds to the behavior of previous versions of ZDoom, where in sequential levels the Doom behavior of showing the label is used while in hub levels the Hexen behavior of showing only the map title is used.
  • Draw map background (On/Off)
am_drawmapback
If this is on, and there is an AUTOPAGE graphics or the level specifies a MapBackground property in its map definition, then this graphic is used as the background for the normal automap.
  • Show keys (cheat) (On/Off)
am_showkeys
If this is on, when using the automap cheat to show items (the am_cheat console variable is set to 2 or 3, e.g. with the iddtiddt or ravmapravmap cheat codes), then keys are represented by a key-shaped graphic of their color instead of a simple triangle of the pickup color. (A key's color corresponds to the color of the first lock that it can open, as defined in LOCKDEFS).
  • Show trigger lines (On/Off)
am_showtriggerlines
If this is on, linedef with a line special (other than a door special) will be marked with a different color, which can be chosen from the "set custom colors" submenu. (This is unavailable when using a "traditional" color set.)
am_showthingsprites
Shows actors on the automap as the sprites they represent in-game instead of simple triangles when the am_cheat console variable is set to 2 or 3. Front shows the front angle of the sprite. Animated shows the front angle of the sprite with animation. Rotated shows the actor's sprite with animation and rotation.

See also