ActivatorSound
Jump to navigation
Jump to search
Note: This function has been superseded by PlaySound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code. |
void ActivatorSound(str sound, int volume);
Usage
Plays a sound from whoever activated the script (be it a monster, the player or projectile).
Parameters
- sound: The sound to be played, as defined in SNDINFO.
- volume: An integer range from 0 to 127, with 127 being full volume and 0 being muted.
Examples
script 4 (void) { ActivatorSound("misc/i_pkup",127); print(s:"Sounds like you got something!"); }