A_VileStart

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A_VileStart

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For more information on this article, visit the A_VileStart page on the Doom Wiki.


(no parameters)


Note: This function has been superseded by A_StartSound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.


Usage

Plays the sound "vile/start" on the Voice channel.

Examples

The following two DECORATE code blocks are equivalent.

  ...
  MONS HI 5
  MONS J 5 A_VileStart
  ...
  ...
  MONS HI 5
  MONS J 5 A_PlaySound("vile/start", CHAN_VOICE)
  ...