A_PlaySound

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A_PlaySound (string soundname)

Note: This function has been superseded by A_PlaySoundEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.

Plays the specified sound.

Examples

 ...
 states
 {
 Spawn:
   BLAH A 1    // functions in the first frame of the Spawn state are never called
   BLAH A 5 A_PlaySound ("play/sound")
   BLAH BCD 6
   BLAH E -1
   stop
 ...
 }
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