A_LoopActiveSound

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A_LoopActiveSound

(no parameters)

Note: This function has been superseded by A_PlaySoundEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.

Plays the actor's active sound, if one is defined, and causes it to loop seamlessly. The sound can be stopped with A_StopSound.


This function doesn't work on weapons.

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