A_Look2

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A_Look2

(no parameters)


Looks for players or other attackable actors in the game. This function is similar to A_Look but it only reacts to sound. Just seeing the player won't wake up a monster using this. This function must be used in the idle states of a monster.

The 3 states after this function call are reserved. You must include these states because the function jumps to the states following the call. A_Look2 calls them randomly to animate actors using this function. The third of these states is only called when the STANDSTILL flag is not set.

If you don't need that, A_TurretLook is the better solution.

Examples

Some of Strife's actors use this to check for gunfire. Here is code taken from the Peasant.

Spawn:
	PEAS A 10 A_Look2
	Loop

As you can see it is very similar to the A_Look example.

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