A_FreezeDeathChunks

From ZDoom Wiki

Jump to: navigation, search

A_FreezeDeathChunks

A_IceGuyDie

(no parameters)


Bursts the calling actor into chunks (IceChunk and for players also IceChunkHead) after a short random delay. The actor only bursts if it doesn't move. A_IceGuyDie immediately bursts the calling actor without any delay. The size box of the spawned shards will conform to the defined radius and height of the object.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
Personal tools