A_FaceTarget
From ZDoom Wiki
A_FaceTarget
(no parameters)
Changes the calling actor's angle to face its current target.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

