A_PainAttack

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For more information on this article, visit the A_PainAttack page on the Doom Wiki.

void A_PainAttack [(class<Actor> spawntype [, double addangle [, int flags [, int limit )]]]]
void A_DualPainAttack [(class<Actor> spawntype)]

Usage

The attack of Doom's Pain Elemental. If no parameter is specified this shoots a Lost Soul. A_DualPainAttack is the variant from Doom64. It shoots two actors at an angle of +45 and -45 degrees.

If the calling actor is massacred, the functions do nothing.

Parameters

  • spawntype: The type of actor to spawn. Default is "LostSoul".
  • addangle: The angle at which the spawned actor is projected. Default is 0.
  • flags: The following flags can be combined by using the | character between the constant names:
    • PAF_NOSKULLATTACK — No skull attack: The spawned actor will not immediately call A_SkullAttack as it normally would.
    • PAF_AIMFACING — Aim with current facing: The calling actor will not call A_FaceTarget before spawning the monster.
    • PAF_NOTARGET — No target: The spawned actor will not adopt the calling actor's target as its own.
  • limit: Spawning the given actor will fail if there are already that many on the map. 0 is unlimited. If compat_limitpain is on and this is less than 0, the limit is set to 21, otherwise it is unlimited. Default is -1.

Examples

This example is taken straight from Doom's Pain Elemental.

 Missile:
   PAIN DE 5 A_FaceTarget
   PAIN F 5 bright A_FaceTarget
   PAIN F 0 bright A_PainAttack    // See LostSoul
   goto See