A_Countdown

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A_Countdown

(no parameters)


This can only be used on projectiles. It counts reactiontime down until it reaches 0 and then explodes the projectile.

Examples

actor RevenantTracer2 : RevenantTracer
{
reactiontime 25
  states
  {
  Spawn:
    FATB AB 2 bright A_Tracer   // See RevenantTracerSmoke
    FATB A 0 A_CountDown
    loop
  Death:
    FBXP A 8 bright
    FBXP B 6 bright
    FBXP C 4 bright
    stop
  }
}

This Revenant missile will follow the player until it's animation has played 25 times, which it will then enter it's death state.

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