A_CentaurDefend
From ZDoom Wiki
A_CentaurDefend
(no parameters)
| Note: This function may be implemented in a more flexible manner using A_JumpIfCloser. |
This function is used to break an actor out of an animation and enter the melee attack state if its current target is in range.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

