A_AlertMonsters

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A_AlertMonsters

(no parameters)


This can be used on both missiles and monsters.

For monsters it alerts all monsters in hearing range of the current monster's target.

For projectiles it alerts all monsters in hearing range of the projectile's shooter.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
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