Classes:HereticSoundSequence6

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Revision as of 22:10, 26 July 2008 by Gez (talk | contribs) (New page: {{Actor| | type = Map spot | name = Bells | class = HereticSoundSequence6 | game = Heretic | doomednum = 1205 }}Classes: SoundSequence→<u>HereticSoundSeq...)
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Bells
Actor type Map spot Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 1205 Class Name HereticSoundSequence6


Classes: SoundSequenceHereticSoundSequence6

Plays sound sequence number 5 from the list of Heretic's environmental sound sequences.

DECORATE definition

ACTOR HereticSoundSequence6 : SoundSequence 1205
{
  Game Heretic
  Args 5
}

SNDSEQ definition

:AFX_Bells
  environment	5
  slot		HereticAmbience
  playtime	world/amb6  17
  volumerel	-6.3
  playtime	world/amb6  17
  volumerel	-6.3
  playtime	world/amb6  17
  volumerel	-6.3
  playuntildone	world/amb6
end