Thing_ChangeTID — changes a thing's TID.
Thing_ChangeTID (oldtid, newtid);
Thing_ChangeTID ( oldtid, // The old TID newtid // The new TID );
This special's function is the same whether you activate it on a line or use it in a script.
This special can be useful if you want to do different initialization for various things (such as giving them different palette translations) but want to refer to them all as a single group once the initialization is finished.
Assign the activating thing TID 3:
Thing_ChangeTID (0, 3);
Assign everything with TIDs 6 and 7 to TID 10:
Thing_ChangeTID (6, 10); Thing_ChangeTID (7, 10);
ZDoom 2.0.39